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History

Kablamo, theme and mechanics in all, was conceived and created one day in 2001 by gamer and high school teacher Christoffer Krämer. The first person the designer showed the game was gamer and art director Jesper Moberg who liked the game and immediately made overly luxurious prototypes for play testing.

The game was an immediate hit on the Swedish gaming convention Coconon, prompting the designers to seriously considering manufacturing the game. In 2002 it was one of the many ideas that brought about the creation of the Swedish game company Gigantoskop.

Since then Kablamo has been tested, tweaked and trimmed down by game developers Linus Engström, Johan Salomonsson, Peter Hansson and Daniel Ahlm, but it is still by large the same game as the original idea.


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